|
|
|
[°øÁö] 2007³âÀÇ ¸¶Áö¸· °øÁöÀÔ´Ï´Ù. |
2007/12/20 |
[°øÁö] 2007³â ½Å³âȸ ¸ðÀÓ |
2007/01/28 |
[°øÁö] 2006³â ½Å³âȸ ¸ðÀÓ |
2006/01/08 |
[°øÁö] 2006³â 1¿ù 1ÀÏ ¸ðÀÓ ¾ø½À´Ï´Ù. |
2005/12/28 |
[°øÁö] PBR(Physicall Based Rendering) ½ºÅ͵ð ¸ðÀÓ ½ÃÀÛÇÕ´Ï´Ù. |
2005/11/02 |
|
|
|
[2008-06-22]±âȹ Àü »ý°¢ÇØ ºÁ¾ß ÇÒ °Íµé_Game Design |
2008/06/29 |
[2008-06-22] °ÔÀÓ ¹°¸® ÇÁ·Î±×·¡¹Ö °¡ÀÌµå ¹ßÇ¥ÀÚ·á [2] |
2008/06/23 |
[2008-06-22] C++ Component System ¹ßÇ¥ÀÚ·á |
2008/06/22 |
[2008-03-02] Game Design_3 (°ÔÀÓ °æÁ¦) |
2008/03/03 |
[2008-2-24] CPU¿¡ ´ëÇÏ¿© [1] |
2008/02/24 |
[2008-2-17] Shadow Mapping Á¤¸® |
2008/02/14 |
[2008-01-13] Game Design_2 (°ÔÀÓ¿¡ ÀÛ¿ëÇÏ´Â ½É¸®Àû ¿ä¼Ò) |
2008/01/11 |
[2007-12-09] GFx, PhysX [2] |
2007/12/09 |
[2007-11-25] Separation of Axis Theorem |
2007/12/03 |
[2007-11-11] General Collision Detection for Games Using Ellipsoids |
2007/11/11 |
|
|
|
°³² ¸ðÀÓ Àå¼Ò¸¦ ¿©±â·Î ¹Ù²ãº¸¸é ¾î¶³±î¿ä? [2] |
2008/11/21 |
[°øÁö]KASA ¼Ò°³ ¹× ½Å±Ô °¡ÀÔ °ü·Ã |
2008/11/17 |
[¸ðÀÓÈıâ] 08-11-16 [1] |
2008/11/17 |
À̹ø ÁÖ Âü¼® È®ÀÎ Á» ÇØÁÖ¼¼¿ä... [4] |
2008/11/14 |
[¸ðÀÓÈıâ] 11¿ù 9ÀÏ [3] |
2008/11/09 |
[¸ðÀÓÈıâ] 11¿ù 2ÀÏ [2] |
2008/11/03 |
[¸ðÀÓÈıâ] 10¿ù 26ÀÏ [4] |
2008/10/27 |
[¸ðÀÓÈıâ] 10¿ù 19ÀÏ [4] |
2008/10/20 |
À̹ø ÁÖ´Â... [2] |
2008/10/14 |
¹ÚÀϾ¾ °áÈ¥½Ä °¡½Ã´Â ºÐ ¼Õ~!!! [10] |
2008/10/09 |
|
||||